D&D Experiment

Game Two

Tyler was hired to watch an inn and provide entertainment. While singing, he passed out from some kind of poison. He wakes up to a trashed bar and the blame for the deed. He meets Guard Robert who is smart enough to know not to blame Tyler but still willing to get off a few jabs at mercenaries.

The party meets up and tracks down the “bartender” who drugged Tyler. They captured 2 gang members of and find out about “Twiggy” the ex-leader of the Children. Twiggy then shows up and offers 3 jobs to the party. He offers information or money. His tasks are: break someone out of jail, deliver a message, or release someone from a tomb.

Delivery Service:
- To Lady Windamer, her estate is next to the maage’s tower. She supposedly owns half the city. The party walked to the front gate and Anna threw the sack at the butler. It opened and a bunch of shrunken heads pour out. Anna told him, “A tip is customary.” and he replied by calling for the guards. 6 Guards attacked the group. Anna tried to talk them down but it failed. They continued their assault and Anna struck one in the face with her scalpel. Dennis followed up with a hit of his own which dropped the guard in one hit. Dennis cleaved and killed the one Anna had marked. Tyler hit the last aggressive guard with her electrical strike. He took flight and Stephan finished him off. Anna finally received her well deserved tip. The Lady Windamer comes out and is so happy to get her new tribal heads. She dismisses the group after a slight tip. Twiggy paid the party 50 g for the delivery.

Breaking Joe Bags out of Jail:
- Joe was in jail for destroying a bar when he “got hairy.” Stephan bribes a guard and gets an audience with Joe. Joe suggests tunneling, the laundry cart or paying the fine for his incarceration. The group paid 10 gold for his release. Anna learned about another Joe who had roughed up a prostitute and scarred her face. After meeting with Twiggy, Anna found the prostitute and healed her for free. She tells her to tell others that the priestess of the moon did it. The next morning, Stephan tells Joe how to get to Twiggy.

Eris and his tomb/prison:
- Is entombed in an old cemetery. The entire city was built around this tomb. Anna consulted her goddess about Eris and found out that he was a mummy that was entombed by 2 different gods (Shang-di and Dien). The religions are suppose to guard him for all eternity. The city it self was built around his tomb. Anna talked to the two priesthoods and send 30 priests to deal with Twiggy and reinforce the bindings on Eris’ tomb. Twiggy somehow escaped but the bonds to Eris’s tomb were resealed. The church of Shang-di paid 43 gold. Stephan tried to get paid from the bartender who set the whole thing in motion.

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Game One

The story starts with Tyler in the arms of his lover/master. The Master Magus Alona sends him to meet a contact known as “The Clown.” She warns that he should bring some extra muscle. He decides to contact his old friends.

Anna is currently very unsatisfied with her new lot in life and is more than happy to set aside her problems to help a friend. Stephan is tired of waiting for his next assignment and also is willing to meet up with his old friend.

“The Clown” resides in an underground den. He offers 3 items for 3 jobs.

The groups heads out to deal with recovering the body of Magistrate Carlon. Carlon was a good leader of the city who earned many enemies. One of his enemies wanted the corpse of the good magistrate for unknown reasons. The group ventured into his tomb and stole the body. The only protection was an alarm spell. The group panicked and Tyler ran off with the corpse. They met up at the entrance to the Clown’s lair. For the body, they received a magical staff which allowed Tyler the ability to shoot magic bolts from the tip.

The next night, the group headed out to wipe out a small group of thieves called The Children. They invaded their warehouse hideout and slaughtered the 7 inhabitants. The Clown had demanded 15 pieces of proof that the children had been dealt with. They then set up a trap to catch the last 8 members of the gang. All of them fell without too much issue. Tyler’s first attempt with his staff shot Stephen in the back on accident.

The last adventure of the night was into the Lost Woods. Their first night in the woods ended with an ambush from 3 wolves. On the 2nd night, they ran into a small group of goblins. One of them was wielding a club of hollow wood which was the whole reason the group had ventured into the woods. Tyler impressed them with his magic and the leader was knocked out. The goblins were able to lead the group to more wood and Tyler took one goblin as a familiar.

The clown gave Stephan a magic sword. If Stephan misses twice, he gets a free double attack the next round. Anna was given a holy symbol of Shang-di which has one charge of resurrection left.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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